Virtual Reality Games What you dont know about Oculus Rift

During the decades the virtual reality failed to justify the high expectations, but its path, so far, included a whole line of cumbersome arcade games like Dactyl Nightmare and complete failure of devices such as the Virtual Boy from Nintendo.
Constantly it seemed that technology is just around the corner, but the XXI century came and it never appeared. Only this year, things finally have changed and the long-awaited new generation VR devices finally appeared on the market, though they are still at the early stages of their development.
What you probably don't know about virtual reality games is the most important moment in their history, the moment which gave a real push to the industry of VR technologies.

Virtual reality which started from a teenagers garage

On March 28 came the long-advertised platform Oculus Rift, which looks like technology taken directly from the future. It really makes the impossible possible and creates the illusion that you're somewhere else - through its 3D vision sensors for motion capture and graph, remaining strongly the level of Pixar, allowing you to explore new exciting digital worlds.
23-year-old founder of Oculus Rift Palmer Lucky is a visionary, who change the idea of virtual reality into something possible here and now.
Two years ago, Facebook bought his startup for $ 2 billion. And he becomes one of the richest entrepreneurs in America.

"The mission of Oculus is to allow you to experience the impossible."

Facebook's founder Mark Zuckerberg

But who is Palmer Lucky and is he really capable to change the VR world?

A few years ago, he was just a kid with a passion in gaming, making the experiments with electronics, in the garage of his parents, in Long Beach, California. Palmer was a home schooled student, taught by his mother Julie. Encouraged to develop his interests, he became a fanatic gamer, but his gift to invent urged him not just to play games, but also assemble and test devices, to make samples and deal with lasers and coils. He has assembled computer himself, which worth tens of thousands of dollars and the main mischiefs in his teenage years were full of engineering accidents: there was even a case in which he inflicted permanent blind spot of his retina with a laser, and there were a lot of other numerous incidents involved electricity.

"Looking back, its a miracle I did not die,"

he recalls.
Mad scientist, you may say. Yes, but he is also an aspiring entrepreneur. Even 16-year-old, he managed to collect $36 thousand. More than that, he also managed to create a great gaming device: a cool headset - the best instrument for perceiving visual information playing virtual reality games. It seems the genius is more on the realization than in the basics of virtual reality. Such powerful processors and software for reporting of the movement existed already, when he collected the necessary parts to unite them into something new. Lucky disassembled older VR headset and made significant improvements. Initial tests made him feel bad when the technology reported that the movement of the head happen to be too late. Despite all odds eventually he managed to make a headset that is inexpensive, fast and really reliable.
His invention quickly were assessed to be better than existing alternatives so far. Crucial support for Palmer comes from John Carmack, a big name in gaming circles and creator of memorable games such as Doom and Quake.
In 2012, Lucky provides a great breakthrough, showing his invention in the biggest gaming exhibition E3 in Los Angeles. Then, within a month Lucky managed to collect over $2 million. Kickstarter (a platform for shared funding) and has started the Oculus company with three of his friends. In 2014 Facebook bought Oculus and became a major player in the battle for better virtual reality.
Today Palmer Lucky, left college to concentrate on Oculus, enjoying personal the atmosphere that he has built in once his own company.
Most of the time his office is a real chaos, but there you can always see a poster of "Back to the Future" hanging on the wall. At noons Palmer quietly joined the queue in a local cafe waiting patiently to get his beloved pasta with cheese.
"There are days where I do nothing but to play games and test different things" he says. The way of his guiding style is explained by another boss in Oculus - Jason Rubin, a veteran in the gaming industry (46 years) twice older than his immediate superior. Rubin explains that instead of personally managing everything Palmer Lucky prefers to surround himself with business professionals to be able to stay focused on the long-term vision.
"There are not many people at his age who fail to look at the side and say, 'I'm not really Mark Zuckerberg. So I live in the present, while he lives in the future."
When Oculus Rift reached the market this spring, the news about him were different.
The platform is distributed without wireless controllers that allow you to manipulate objects in virtual space (so far used standard Xbox One controller), and an unexpected shortage of components postpone the delivery of some devices until August. Competition from HTC Vive seems to offer a complete package from their first day on the market, with wireless controllers, replacing both hands, and virtual space covering the entire room, allowing you to move around, while youre shooting zombies.
Lucky showed no concern about the balance of power in the first round of VR clash. He knows that the development of Oculus will become much better than it is now. "I do not care whether people believe in the product that we have now. Still, it is not the one that billions of people will use in the future. "
Virtual reality continues to cause many concerns about the possible negative effects of its use and the dangers of addiction.

"The more time you spend in the virtual reality, the more it becomes the real world. In VR there are no rules. Nevertheless, it's very attractive to be in such place."

It cannot be denied that Palmer Lucky gives specific grounds for that kind of rumors.

"To be exact, I stop gaming only to go to a toilet or for a snack."

Lucky admits that the longest session in Oculus Rift is about 16 hours.
But would you like to stay in virtual reality forever? Palmer sank into silence, as if he realizes that he has to carry that heavy burden into the future, and finally replied: "If virtual reality is indistinguishable from real life, then yes, it is very possible."

"The exciting and sad at the same time in virtual reality is that you do not need to go anywhere - why exert yourself to get to the pyramids where you can see them from the couch?"

Lucky Palmer
Finally, we all must ask ourselves the same question.
Published: 2016, August 15 / 19:00